

It is possible to enable run-ahead in order to reduce input lag in some less demanding cores, like NES emulator cores.Ī NES Classic running RetroArch with run-ahead: Cores media/hakchi/retroarch/overlays ? can also be used. Overlays by default are stored in /etc/libretro/overlays (?). Retroarch overlays can't change hue/luminosity/saturation on the fly. It has been adapted to the Sega Mega Drive/Genesis Mini by a user, but not for the SNES Classic as of yet. There is a project called The Bezel Project that intended to add game-specific borders to all games of all platforms for the Raspberyy Pi. These are images that go "on top" of the gameplay area. While the SNES Classic stock borders are background images (i.e.: they are situated "behind" the gameplay window), Retroarch uses overlays.

Retroarch borders are different than the stock system borders. It is possible to enable fast forwarding on Game Boy games. There are plenty of options to mess around on Retroarch. KMFDManic tipically calls thes folder _dummy, hence the method name. It consists in having the games inside a folder and using the Load Content option on Retroarch. It is a method used by KMFDManic to load games. etc/libretro/joypad_autoconf - where joypad configurations are stored (?). etc/libretro/config - where options, overrides, and remaps are stored. Overrides, on the /overrides folder, and overlays, in the /overlays folder, don't get deleted.

When Retroarch is updated from a previous, compatible version, the files retroarch.cfg (regarding global options when no override is in place ?), and retroarch-core-options.cfg (regarding core-specific options, in Quick Menu -> Option, when no override is in place ?) get overwritten by default files.
